There’s also an anti-gravity gun that allows you to create a stream of energy between specific tether points in certain levels, and travel across large gaps to previously unreachable areas. The second allows Clank to enter the parallel dimension of the Nethers in side-scrolling sections where the player manually controls the flow of gravity with the right thumbstick. The first level has Ratchet using a pair of magnetic boots that can allow him to jump and stick to far-off services in zero-gravity space. Unfortunately, I do have a bit of a complaint regarding some of the other new gameplay mechanics, not so much for the way they actually play, but how they are handled in terms of frequency. I’d argue that in certain areas, this may be the best-looking Ratchet & Clank game of them all. Indeed, the levels generally look intricate and gorgeous. This allows for more open level layouts than you’ve seen in the past, which is another welcome change. Holding the L2 trigger will let you ascend in these areas, and you can fly, aim, and shoot freely in the process. One of the major new accessories is a jetpack, but don’t get too excited, as it runs on fuel and only select locations have refilling stations for you to use. It’s a clever feature that adds a good element of customization to what has become a series trademark. Similar to such systems as Final Fantasy X‘s iconic Sphere Grid, you’ll open up tiles on a grid for each weapon one at a time with individual crystals, enabling capabilities like more destructive power, more max ammo storage or faster shooting times. This appropriately rare elemental crystal can be found in certain areas as you progress and can be used in a separate menu that is accessible at each vendor. ![]() It’s a nice system to encourage constant switching and you’ll likely find yourself yearning to complete the upgrade paths for each and every one.Īn interesting new side feature of weapon upgrading is the Raritanium system. Much like an RPG, weapons earn experience and level up in strength and capabilities as you use them. Vendors - who sell both new weapons and ammo for the ones you already have - are sprinkled throughout each map, provided you have earned enough bolts by exploring each level and defeating enemies. Weapons generally work the same way as they did in previous titles. Though still shorter and smaller in length than most of the duo’s previous adventures, what’s included here is fun and engaging, and should likely please longtime fans yearning for a return to the elements that made the franchise so endearing in the first place. ![]() ![]() Despite many of the more traditional entries in the series receiving acclaim from critics and longtime fans, the past two outings ( All 4 One and Full Frontal Assault) moved away from the single-player exploration that the series is best known for, and instead focused on simultaneous multiplayer and tower defense-styled action (respectively).ĭespite being fun diversions, these two games were not as well-received as their predecessors and it seems that Insomniac has listened to the pleas for a more conventional Ratchet & Clank title with their latest release, Ratchet & Clank: Into the Nexus. The Ratchet & Clank franchise continues to be one of Sony’s longest-running Playstation-exclusive series, with over a dozen titles (including spin-offs) released across the PS2, PS3, PSP, and Vita since the pair made their debut back in 2002.
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